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Wizard Class

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Wizard
Lobot711Added by Lobot711
]The Wizard Class is a Tier 2 class that requires level 10 in Mage. There are several abilities, which are listed below


Generalist robes

Contents

Level 1 - Flame Wheel Edit

"Ignite yourself on fire and cartwheel at the enemy for 2 hits of fire damage."

  • You need 20 MP to use this ability
  • 2 hits of 60% damage each
  • No added BtH
  • Magic, Fire

Level 2 - Mana Morph Edit

"Transform either 10% of your max HP or a mana potion, into 20% of your max MP."

  • You need either 1 mana potion or 10% of your Max HP remaining

Level 3 - Resistance Bonus Edit

Your elemental resistance tables become as follows:

  • Fire: 85%
  • Water: 92%
  • Wind: 92%
  • Ice: 92%
  • Earth: 92%
  • Energy: 85%
  • Light: 85%
  • Darkness: 85%

Level 4 - Levitation Edit

"Use your superb monster knowledge to harm your foe. Different objects will be levitated depending on your enemy’s home environment."

  • You need 60 MP to use this skill
  • Magic

Fire, Wind, Energy, Earth, Water Edit

  • 2 Hits
  • 10 - 30 damage per hit
  • + 50 BtH

Ice Edit

  • 3 Hits
  • 7 - 20 damage per hit
  • + 50 BtH

Light & Darkness Edit

  • 4 Hits
  • 5 - 15 damage per hit
  • + 50 BtH

Level 5 - Amplify Edit

  • "Cast 1 of 3 different water spells. The spell is chosen depending on how many turns you waited. The more you wait, the more powerful the spell."
  • You need 80 MP to use this ability

1 Hit Edit

  • Magic, Water
  • 5 - 20 damage per hit
  • + 20 BtH

3 Hits Edit

  • Magic, Water
  • 10 - 25 damage per hit
  • + 20 BtH

5 Hits Edit

  • Magic, Water
  • 10 - 25 damage per hit
  • + 20 BtH

Level 6 - Summon Minions Edit

  • "Summon a minion to help in battle. Your powers allow you to summon 3 types of minions."
  • You need 60 MP to use this ability
  • There are 3 options - Rock, Cloud & Lightning

Rock Minion Edit

  • 2 Hits
  • Melee, Earth
  • 12 - 17 damage per hit
  • + 5 BtH

Cloud Minion Edit

  • 2 Hits
  • Ranged, Wind
  • 12 - 17 damage per hit
  • + 5 BtH

Lightning Minion Edit

  • 2 Hits
  • Ranged, Energy
  • 12 - 17 damage per hit
  • + 5 BtH

Level 7 - Divine Magic Edit

  • "Greatly increases the damage of your next spell."
  • You need 80 MP to use this ability
  • If you wear the Wizard Robes, the next spell you cast will have the base and random damage (before stat bonuses) multiplied by 2.5
  • If you cast this spell before elemental explosion. Elemental explosion will be much more powerfull.

Level 8 - Frostbite Edit

  • "Freeze your enemy, causing them to be frozen in place. May freeze them to the core if magic defense is 20 or less."
  • You need 130 MP to use this ability
  • This spell freezes a monster for one turn with 100% to Ice. If the monster has 20 or below Magic defence, a 2 turn freeze is effected. Only works once per battle
  • 1 Hit
  • Magic, Ice
  • 10 -30 damage
  • + 60 BtH

Level 9 - Increased Defence Edit

  • This makes your defences the following:
  • Melee: 25
  • Ranged: 25
  • Magic: 45

Level 10 - Elemental Explosion Edit

  • "Cast upon thy foe a spell of imaginable power. Does 8 powerful hits, 1 for each element."
  • You need 175 MP to use this ability
  • 8 Hits
  • One of each element
  • 10 - 25 damage per hit
  • Magic
  • No added BtH

dynamancer (energy) robesEdit

level 1: ball lightning: direct damage.Edit

level 3: summon elemental: summons a energy elemental.

level 4: discharge current: direct damage

level 6: gildari's shocking fist: direct damage

level 8: dharana: recharge mana

level 9: supercell: direct damage

level 10: thunderbolt: ???

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