Level: | 70 |
Power Level: | 70 |
Location: | Assassin Class |
Price: | 20,938 Gold |
Sellback: | 10,469 Gold |
Lean: | Standard |
Element: | Neutral |
Combat Defence | |
Melee: | 42 |
Ranged: | 39 |
Magic: | 37 |
Element Modifier | |
Fire: | 85% |
Water: | 70% |
Wind: | 70% |
Ice: | 85% |
Earth: | 70% |
Energy: | 85% |
Light: | 95% |
Darkness: | 95% |
Description | |
The armor of Assassins! Buy this only if you want to train as an Assassin and learn forbidden techniques such as Sneak Attack, Stealth, Yajuu Dageki and more! | |
Attack 1 | |
Damage: | round[0.0267*PowerLevel^2 - 0.3885*PowerLevel + 95]*85/90/2 % Base, Random, and Stats each |
Attack Type: | «As Weapon» |
BTH: | +round(0.125*UnscaledPowerLevel - 0.5) + 5) plus Stats each |
Hits: | 2 |
Rate: | 100% |
Element: | «As Weapon» |
Attack 2 | |
Attack 3 | |
Attack 4 | |
Skills | |
NOTES[]
- ClassLevel is your Class Level.
- SkillLevel is the level chosen from the Skill menu, by clicking on the Assassin logo.
- UnscaledPowerLevel is equal to 70 + ClassLevel*2.
- ScaledPowerLevel is equal to 70 + YourSkillLevel*2.
EFFECT[]
- All Defences are increased by round( (ClassLevel - 1)/3 - 0.5)
- All Elements are decreased by round(-0.4455*ClassLevel + 0.136)
LEVEL 1[]
DUAL WIELD - Toggle
Equip a second weapon from the assassins' secret stash in your off-hand to do more damage! Select the skill to open a sub-menu to configure your weaponry. Each weapon has a different element. Those with the Assassin title can Dual Wield more efficiently.
First, you gain an off-hand weapon, which is:
- Type: «As your main weapon; Ranged becomes Melee»
- Element: Depends on which weapon was selected
- Base: round((2 + 0.25*UnscaledPowerLevel + 0.0025*UnscaledPowerLevel^2) / (1 + 0.03*UnscaledPowerLevel))
- Rand: round((6.500000E+000 + 0.625*UnscaledPowerLevel + 0.0025*UnscaledPowerLevel^2) / (1 + 0.03*UnscaledPowerLevel))
- BTH: round(UnscaledPowerLevel/8)
If your weapon is Magic, then the above Base and Random are multiplied by 0.75.
While active, your normal attack (as in, what you do when you click the "Attack" button) deals 60% Base, Random, and Stats damage. You also deal an extra hit with your off-hand weapon. The off-hand attack is:
OFF-HAND ATTACK
- Hits: 1
- Type: «As Weapon»
- Element: «As Weapon»
- Damage: [As Normal Attack]*2*1.02/.9*0.6 % Base, Random, and Stats each
- BTH: round(0.125*UnscaledPowerLevel - 0.5) + 5 plus Stats
This does not use any of the triggers from your weapon. Again, it uses the stats from your off-hand weapon.
You also perform the offhand attack after performing a weapon Special. When this occurs, the weapon Special deals 60% Base, Random, and Stats, but only if it is actually treated as either a Special or a normal Player attack. (Ex: Stuff like Sila's Staff won't get reduced, since its attacks are treated as Spells. Weapons like Lavistria's Bow will get reduced). You only perform the offhand attack if at least one hit of the Special is reduced.
Cost: round(round(38.1 + 2.3375*UnscaledPowerLevel + 0.01125*UnscaledPowerLevel^2)*0.9*0.306*0.75*TITLEBONUS) SP, paid when you hit the "Attack" button.
If your current class title is Assassin, then TITLEBONUS is equal to (1 - ClassLevel/20). Otherwise, it is equal to 1.
The Dual Wield Weapon Tree:
Dual Wields:
Kama-Wind: This sickle weapon whistles like the wind as it slice through the air and monster alike.
Ninjato-Ice: This Short blade was crafted from arctic metals in a heartless forge and can chill your enemies' blood.
Jutte-Earth: Once a defensive weapon,this club was altered to make it easier to bash your enemies with the force of the earth.
Decapitator-Fire: This huge blade was smithed for heavy combat and channels the fiery rage of war itself.
Eclipse Stiletto-Light: The Eclipsing Sun and Moon in the blade this dagger allows it to focus on the power of light itself.
HeartRender-Darkness: This wicked Dagger is as dark as a blade can get without actually being cursed.
Kunai-Energy: Wheather being thrown 0r thrust to stab,the sight of this dagger is always shocking.
Wakizashi-Water: This graceful blade was smithed from special metals which allows it to easily move as flowing water.
LEVEL 2[]
YAJUU DAGEKI - Active - Guardian Only
The infamous Strike of the Beast, this demonic technique was forbidden among the ninja for its evil nature, but an assassin utilizes every skill to dispatch their target. When performed correctly, this skill calls upon the ravenous Yajuu to devour your opponent's vital essence. Beware, however, that Yajuu is a maddened creature who may not always grant you his favor... Dual Wielding has a special effect on this skill.
The skill has a 40% chance of success. If it succeeds, you perform a normal attack (also including an offhand attack, if it's on), but all hits deal 225% Base/Random/Stats damage and have their Elements become Harm. If it fails, you do no damage.
Cost: If you are not Dual Wielding, then it is free. Otherwise, it is 60% of the normal SP cost for Dual Wielding, rounded normally.
LEVEL 3[]
STEALTH - Toggle
Fade back into the shadows to increase your melee, ranged and magic defenses. Once you are more skilled, you can even shadowstep through the realm of darkness to unleash a vicious backstab!
†You gain +1 Melee Defence, +2 Ranged Defence, and +3 Magic Defence. Costs 12 SP per turn.
LEVEL 4[]
DEATH FROM ABOVE - Active - Guardian Only
Use this autocrossbow from Wallo's own armoury to unleash a variety of special attacks, but be sure to load it first! The gun holds up to eleven arrows and uses different amounts of ammunition for each ability. Wallo will teach you new skills you can use with it as you become more experienced.
You have four options.
For all options, you do not use the stats of your weapon - instead, you use the same Base/Random/BTH as the offhand weapon (as above, with Dual Wield). These attacks do not use triggers from your weapon.
RELOAD- (available at Level 4+) Spend some SP and a turn to load four arrows into the chamber.
Reloads your autocrossbow with four bolts, up to a maximum of 11. This uses a turn, and costs
round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 0.35) SP.
Each bolt in your crossbow has a Level associated with it. This Level is equal to your SkillLevel when you load the bow. FIRE CROSSBOW - (available at Level 4+)
Strike with precision from a distance. Uses one arrow.
Uses one bolt of with a Level > SkillLevel (uses the lowest-level bolt possible). If you don't have any such bolts, then you can't use this.
You perform a one-hit attack.
- Hits: 1
- Type: Ranged
- Element: Wind
- Damage: [Scaled† Normal Attack]*2*1.275/.9 % Base, Random, and Stats each
- BTH: [Scaled† Normal Attack]
†Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff.
Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 0.15) SP BOLT OF JUDGEMENT(available at Level 6+) Fire a shot that will seek out the opponent's weakest element. Uses two arrows.
Uses two bolts, each of Level > SkillLevel (uses the lowest-level bolts possible). If you don't have enough bolts, then you can't use this.
You perform a two-hit attack.
- Hits: 2
- Type: Ranged
- Element: «Element Seeking»
- Damage: [Scaled† Normal Attack]*2*1.025 % Base, Random, and Stats each
- BTH: [Scaled† Normal Attack] plus Stats each
†Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff.
Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 1.25) SP TOXIC TEMPEST(available at Level 8+) Coat your arrows in a vicious toxin which can poison your enemy. Uses three arrows.
Uses three bolts, each of Level > SkillLevel (uses the lowest-level bolts possible). If you don't have enough bolts, then you can't use this.
- Hits: 3
- Type: Ranged
- Element: Wind
- Damage: ([Scaled† Normal Attack]*2 *2.3575 /3 )% Base, Random, and Stats each
- BTH: [Scaled† Normal Attack]
†Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff.
If the first attack connects and deals non-zero damage, then it attempts to Poison the monster for 10 rounds. The Level of the Poison is equal to ScaledPowerLevel
Level: ScaledPowerLevel vs MonsterLevel
Major: ScaledScaledPowerLevel vs MonsterEND
Minor: YourLUK vs MonsterLUK
Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75) SP RAIN OF DISASTER(available at Level 10+) Charge your arrows with elemental power to unleash a prismatic burn. Uses eight arrows.
- Hits: 8
- Type: Ranged
- Element: Earth; Wind; Water; Energy; Fire; Ice; Light; Darkness
- Damage: ([Scaled† Normal Attack]*2 *1.367 /8 )% Base, Random, and Stats each
- BTH: [Scaled† Normal Attack]
†Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff.
If the eighth attack connects, then it attempts to Prismatic Burn the monster for 5 rounds. The Level of the PrisBurn is equal to ScaledPowerLevel.
Level: ScaledPowerLevel vs MonsterLevel Major: ScaledScaledPowerLevel vs MonsterEND Minor: YourLUK vs MonsterLUK Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 0.75) SP
The Death From Above Skill Tree:
LEVEL 5[]
HEIGHTENED SENSES - Passive
You can feel every element of your surroundings. You are at home anywhere. Master of your environment, your enemies will never see you coming.
First, you get +105 Initiative. Second, if you get the jump on the monster, then you unlock the following attack, for the first round of combat only:
SNEAK ATTACK - Active You've managed to get the jump on your opponent -- now capitalize on your advantage with a powerful sneak attack!
- Hits: 2
- Type: «As Weapon»
- Element: «As Weapon»
- Damage: ([Scaled† Normal Attack]*2 *1.6 *90/95 /2 )% Base, Random, and Stats each
- BTH: [Scaled† Normal Attack] +5
†Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff.
Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 1.2 )
LEVEL 6[]
CALL HITOKIRI - Active - Guardian Only
Call your Hitokiri, an aspiring assassin from a faraway land. You can pick your Hitokiri's attack pattern with the button below, and new attacks will become available as you train together.
Summons Hitokiri as a guest. Cast again to dismiss. At certain levels, certain attacks for the Hitokiri will be unlocked; wearing the armor allows you to control his choice of attacks (see the guest entry for more details).
ATTACK - Control (available at Level 6+) The Hitokiri will perform normal attacks!
BACKSTAB - Control (available at Level 7+)
The Hitokiri will step through the shadows for an accurate backstab!
SHURIKEN - Control (available at Level 8+)
The Hitokiri will throw a flurry of razor-sharp shuriken!
POISON - Control (available at Level 9+)
The Hitokiri will try to poison the enemy with envenomed needles!
SACRIFICE- Control (available at Level 10+)
Dare to ask your Hitokiri to sacrifice himself for you?(2 Health Potions required)
LEVEL 7[]
SEEK WEAK POINT - Active
All armors have their cracks, and all monsters have their weak spots -- it's just a matter of finding them. By testing your opponent's defenses first, you can pinpoint where to aim to have the best chances of connecting with your next attack!
- Hits: 10
- Type: «As Weapon»
- Element: «As Weapon»
- Damage: ([Normal Attack]*2 *0.68 /10 )% Base, Random, and Stats each
- BTH: [Normal Attack] each
For each attack that connects, during your next turn, you gain +[# of hits that connected] BTH to all of your normal Player attacks and weapon Specials.
LEVEL 8[]
ZETSUBOU DAGEKI - Active - Guardian Only
This forbidden technique inundates your foe in crushing spiritual despair. In time, their spiritual feedback will become so immense that it will explode out of them with crippling force!
- Hits: 1
- Type: «As Weapon»
- Element: Harm
- Damage: 0% Base, Random, and Stats
- BTH: +round(0.125*ScaledPowerLevel - 0.5) + 5 plus Stats
If the attack connects, then you set up Spiritual Resonance. This is a renamed version of Spiritual Seed that deals Harm damage, with a Level equal to ScaledPowerLevel, a duration of three rounds, and a Modifier of 1.428571. The monster takes -20 to its save:
Level: ScaledPowerLevel vs MonsterLevel Major: ScaledScaledPowerLevel vs MonsterCHA Minor: YourLUK vs MonsterLUK
Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2)*0.95*0.75) SP
LEVEL 9[]
BACKSTAB - Active
By invoking the power of Stealth first, you can capitalize on your camouflage to step through the gateway to the realm of darkness, passing through its fringes to get a jump on your opponent and deliver a vicious blow.
This is only available if you're being Stealthy (see Level 3)
- Hits: 1
- Type: «As Weapon»
- Element: «As Weapon»
- Damage: ( [Scaled† Normal Attack]*2 *90/95 * 1.6 *1.025) % Base, Random, and Stats each
- BTH: [Scaled† Normal Attack] +5
†Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff.
Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2)*0.9*0.75) SP
LEVEL 10[]
FINISHING BLOW! - Active - Guardian Only
Draw upon your training and any alliances you have formed to put an end to your target once and for all.
You have four options.
STALWART SOLITUDE Sometimes the only person you can rely on is yourself. Play it defensively for a round and strike from a distance.
††You gain (ScaledClassLevel/2) rounded down to each of your Defences for ONE round
Cost (SP) = ROUND(0.9*1.1*1.2*0.75*(38.1+2.3375*ScaledPowerLevel+0.01125*(ScaledPowerLevel^2)),0)
If and only if your opponent misses, you perform an attack:
- Hits: 1
- Type: «As Weapon»
- Element: «As Weapon»
- Damage: ( [Scaled† Normal Attack]*2 *0.8 *1.8 *4) % Base, Random, and Stats each
- BTH: [Scaled† Normal Attack] +5
†Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff.
BLADE SHOT Call upon your alliance with Wallo to set up a combo attack utilizing his gun!
- Hits: 1
- Type: Ranged
- Element: «As Weapon»
- Damage:
Base: Round(0.8*85/75*(4.0+0.5*ScaledPowerLevel+0.0050*ScaledPowerLevel^2)) damage (not%) Random: Round(0.8*85/75*(13.0+1.25*ScaledPowerLevel+0.0050*ScaledPowerLevel^2)) damage (not%) Stat: 100%*(2 + (0.088 * ScaledPowerLevel)) * 15/8 * 85/75 * 0.75 *0.8 BTH: (0.25*ScaledPowerLevel-10) rounded down, plus Stats*
Wallo takes stat bonuses from the player's Charisima stat, just like a Guest. Lucky Strikes are possible, but the bonus to damage is LUK/[15/8 * 0.75] instead of LUK/2. He is treated as a guest and does not receive bonuses from player-damage-boosting items such as Ironthorn. Instead, bonuses from guest-boosting items (like the Pearapplos Basket) work.
Cost (SP) = Round(Round(38.1 + 2.3375 * ScaledPowerLevel + 0.01125 * ScaledPowerLevel^2) * 0.95 * 0.75 * 1.2)
KISS OF DEATH Call upon your alliance with Shii to set up a combo attack that can paralyze your foe!
- Hits: 1
- Type: Magic
- Element: Energy
- Damage:
Base: Round(0.85*(4.0+0.5*ScaledPowerLevel+0.0050*ScaledPowerLevel^2)) damage (not%) Random: Round(0.85*(13.0+1.25*ScaledPowerLevel+0.0050*ScaledPowerLevel^2)) damage (not%) Stat: 100%*(2 + (0.088 * ScaledPowerLevel)) * 15/8 * 0.85 * 0.75 BTH: 0.25*ScaledPowerLevel, rounded down, plus Stats*
Shii takes stat bonuses from the player's Charisima stat, just like a guest. Lucky Strikes are possible, but the bonus to damage is LUK/[15/8 * 0.75] instead of LUK/2. She is treated as a guest and does not receive bonuses from player-damage-boosting items such as Ironthorn. Instead, bonuses from guest-boosting items (like the Pearapplos Basket) work.
If the Kiss of Death connects and deals >0 damage, then you can Paralyse the enemy for one round. The monster gets +20 to its save:
Level: ScaledSkillLevel vs MonsterLevel Major: ScaledMajor vs MonsterEND Minor: ScaledMinor vs MonsterLUK
(With ScaledMajor and ScaledMinor as in the Status Conditions post.)
Cost (SP) = Round(Round(38.1 + 2.3375 * ScaledPowerLevel + 0.01125 * ScaledPowerLevel^2) * 0.95 * 0.75)
ASSASSIN'S CREED Harmony and mercilessness joined into one, this combo attack can instantly annihilate your enemies!
Chance for success of the attack is 10 + (ScaledPowerLevel-MonsterLevel-DR)% chance of success if the monster is not immune to and does not reflect Death attacks. If the monster has the (currently unimplemented) Death Resistance status, then DR is equal to the bonus from the Status; otherwise, DR equals 0.
If this attack is successful you deal:
Otherwise:
- Hits: 4
- Type: Magic
- Element: Dark, Energy, «As Weapon», Fire
Damage:
The first, second, and fourth hits deal 13.20/9*1.125*{ROUND[(0.0267*PowerLevel^2 - 0.3885*PowerLevel + 95)*85/90]/4 % Base, Random, and Stats While the third hit does 0.6/1.125*13.20/9*1.125*{ROUND[(0.0267*PowerLevel^2 - 0.3885*PowerLevel + 95)*85/90]/4 % Base, Random, and Stats BTH: +round(0.125*UnscaledPowerLevel - 0.5) + 5) plus Stats each
Depending on the following reasons, a text message will appear on the top of the screen:
If the monster is immune to Death attacks:
- That enemy is immune to death attacks.
If the monster is high enough level that you have no chance to kill it AND you are not using the skill at ScaledClassLevel 10 That enemy is too powerful to be killed using your current level of skill!
If the monster is high enough level that you have no chance to kill it AND you are using the skill at ScaledClassLevel 10 That enemy is too powerful to be killed by Assassin's Creed!
If you fail the roll The enemy resists death!
If the monster reflects Death attacks: This text message will appear on the top of the screen:
You get the feeling that this was a bad idea...
YOU take this damage
- Hits: 4
- Type: Magic
- Element: Death
- Damage: A base of Player's HP and a random of 0
- BTH: 300
INSTEAD of dealing any damage.
Cost (SP) = Round(0.9*15/7*Round(0.75*(38.1+2.3375*ScaledPowerLevel+0.01125*(ScaledPowerLevel^2.0))))
The Finishing Blow Skill Tree
Appendix[]
Appendix for Combat Defences/Elements[]
PLvl Mel Ran Mag Fir Wat Wind Ice Ear Eng Lig Dark 0 41 38 36 85 70 70 85 70 85 95 95 1 41 38 36 85 70 70 85 70 85 95 95 2 42 39 37 84 69 69 84 69 84 94 94 3 42 39 37 84 69 69 84 69 84 94 94 4 43 40 38 83 68 68 83 68 83 93 93 5 43 40 38 83 68 68 83 68 83 93 93 6 43 40 38 82 67 67 82 67 82 92 92 7 44 41 39 82 67 67 82 67 82 92 92 8 44 41 39 82 67 67 82 67 82 92 92 9 44 41 39 81 66 66 81 66 81 91 91 10 45 42 40 81 66 66 81 66 81 91 91
Appendix for Regular Attack[]
PLvl BRS WithDW BTH 70 94 56.4 13 72 97 58.2 14 74 100.5 60.3 14 76 103.5 62.1 14 78 107.5 64.5 14 80 111 66.6 15 82 114.5 68.7 15 84 118.5 71.1 15 86 122.5 73.5 15 88 126.5 75.9 16 90 130.5 78.3 16
NOTE: The WithDW column shows how much damage the normal attacks deal while Dual Wield is active.
Dual Wield[]
Melee Magic
Level UnPL Dmg Dmg Stat BTH SP Cost 0 70 13-38 10-29 128% 17 53/53 1 72 13-39 10-30 132% 18 55/52 2 74 15-44 11-33 136% 18 56/51 3 76 16-45 12-34 141% 19 58/49 4 78 16-47 12-35 146% 19 60/48 5 80 17-48 12-36 151% 20 61/46 6 82 17-51 13-39 156% 20 63/44 7 84 19-55 15-41 161% 21 65/42 8 86 20-57 15-42 166% 21 67/40 9 88 21-59 15-44 172% 22 68/38 10 90 21-60 16-45 177% 22 70/35
This lists the total, final damage done with the off-hand weapon, after multiplying together all the Base/Rand stuff.
The SP costs is listed as [No Title Bonus] / [With Title Bonus].
DEATH FROM ABOVE[]
Reload Skill SP 70 61 72 63 74 64 76 66 78 68 80 70 82 72 84 74 86 76 88 78 90 80
FIRE CROSSBOW[]
SPL BRS BTH SP 70 338.5 13 26 72 349.21 14 27 74 361.25 14 28 76 373.29 14 28 78 385.33 14 29 80 397.38 15 30 82 409.42 15 31 84 422.8 15 32 86 436.18 15 33 88 449.56 16 34 90 462.94 16 34
BOLT OF JUDGEMENT[]
SPL BRS/H BTH SP 70 244.92 13 217 72 252.66 14 224 74 261.38 14 230 76 270.09 14 237 78 278.8 14 244 80 287.51 15 251 82 296.23 15 257 84 305.91 15 265 86 315.59 15 272 88 325.27 16 279 90 334.95 16 287
TOXIC TEMPEST[]
SPL BRS/H BTH SP 70 187.77 13 173 72 193.71 14 179 74 200.39 14 184 76 207.07 14 190 78 213.75 14 195 80 220.43 15 200 82 227.11 15 206 84 234.53 15 212 86 241.95 15 217 88 249.37 16 223 90 256.79 16 230
RAIN OF DISASTER[]
SPL BRS/H BTH SP 70 40.83 13 130 72 42.12 14 134 74 43.57 14 138 76 45.03 14 142 78 46.48 14 146 80 47.93 15 150 82 49.38 15 154 84 51 15 159 86 52.61 15 163 88 54.22 16 168 90 55.84 16 172
SNEAK ATTACK[]
SPL BRS/H BTH SP 70 692.88 18 208 72 721.52 19 215 74 751.58 19 221 76 781.64 19 228 78 811.71 19 234 80 843.2 20 241 82 876.13 20 247 84 909.05 20 254 86 941.98 20 261 88 976.34 21 268 90 1012.13 21 275
SEEK WEAK POINT[]
SPL BRS/H BTH 70 30.15 13 72 31.45 14 74 32.75 14 76 34.11 14 78 35.48 14 80 36.84 15 82 38.27 15 84 39.77 15 86 41.26 15 88 42.76 16 90 44.31 16
ZETSUBOU DAGEKI[]
SPL BTH 70 13 72 14 74 14 76 14 78 14 80 15 82 15 84 15 86 15 88 16 90 16
BACKSTAB[]
SPL BRS BTH SP 70 680.86 18 173 72 710.21 19 179 74 739.55 19 184 76 770.37 19 190 78 801.18 19 195 80 832 20 200 82 864.28 20 206 84 898.03 20 212 86 931.78 20 217 88 965.53 21 223 90 1000.75 21 230
FINISHING BLOW![]
STALWART SOLITUDE[]
(U/S)PL BRS BTH SP 70 1082.88 13 229 72 1117.44 14 236 74 1157.76 14 243 76 1192.32 14 250 78 1238.4 14 257 80 1278.72 15 265 82 1319.04 15 272 84 1365.12 15 280 86 1411.2 15 287 88 1457.28 16 295 90 1503.36 16 303
BLADE SHOT[]
SPL BASE RAND STAT BTH SP 70 58 113 1040.4 7 220 72 60 117 1062.84 8 227 74 62 120 1085.28 8 233 76 64 124 1107.72 9 240 78 67 128 1130.16 9 247 80 69 131 1152.6 10 254 82 71 135 1175.04 10 261 84 74 139 1197.48 11 268 86 76 143 1219.92 11 275 88 79 147 1242.36 12 283 90 81 151 1264.8 12 291
KISS OF DEATH[]
SPL BASE RAND STAT BTH SP 70 54 106 918 17 183 72 56 110 937.8 18 189 74 58 113 957.6 18 195 76 60 116 977.4 19 200 78 62 120 997.2 19 206 80 65 123 1017 20 212 82 67 127 1036.8 20 217 84 69 130 1056.6 21 224 86 71 134 1076.4 21 229 88 74 137 1096.2 22 236 90 76 141 1116 22 242
ASSASSIN'S CREED[]
(U/S)PL BRS1 BRS2 BTH SP 70 77.55 41.36 13 372 72 80.03 42.68 14 384 74 82.91 44.22 14 395 76 85.39 45.54 14 407 78 88.69 47.3 14 419 80 91.58 48.84 15 430 82 94.46 50.38 15 442 84 97.76 52.14 15 453 86 101.06 53.9 15 467 88 104.36 55.66 16 478 90 107.66 57.42 16 492
(BRS1 is for hits 1, 2, and 4, while BRS2 is for hit 3)