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Standard guests follow the following calculations:

  • Base = 0.3*(0.00375*PowerLevel^2+0.5625*PowerLevel+5.25) (rounded normally)
  • Rand = 0.3*(0.0075*PowerLevel^2+1.125*PowerLevel+10.5) (rounded normally)
  • Stat = 1.875 * (0.6 * (100 + PowerLevel * 6.6)) (not rounded, yes this is in %)
  • BtH = PowerLevel / 4 (Always rounded down)

Upkeep:

  • SPCost = 0.13125 * (38.1 + 2.3375 * PowerLevel + 0.01125 * PowerLevel^2) (Rounded normally)
  • MPCost = 0.175 * (38.1 + 2.3375 * PowerLevel + 0.01125 * PowerLevel^2) (Rounded normally)

If the guest scales based on your level, then the Upkeep cost is mutliplied by *1.25 (before rounding).

If you do not have enough SP on the first combat round after you obtain the guest, then it does nothing for one turn (without costing SP). On every other round, if you do not have enough SP, then it leaves.


Attack Rate: [100 + CHA/2]%
Rate at -66 CHA: 67%
Rate at 0 CHA: 100%

Appendix

Level	Damage	Bth	Stat	SP	MP
0	2-5	0	113	5	7
5	2-7	1	150	7	9
10	3-10	2	187	8	11
15	4-13	3	224	10	13
20	5-16	5	261	12	16
25	6-19	6	298	14	18
30	8-23	7	335	16	21
35	9-27	8	372	18	23
40	10-30	10	410	20	26
45	11-34	11	447	22	29
50	13-39	12	484	24	32
55	14-43	13	521	26	35
60	16-48	15	558	29	38
65	17-52	16	595	31	42
70	19-57	17	632	34	45
75	21-62	18	669	36	48
80	22-67	20	707	39	52
85	24-72	21	744	42	56
90	26-78	22	781	45	59
95	28-84	23	818	47	63
100	30-89	25	855	50	67
105	32-95	26	892	53	71
110	34-102	27	929	57	75
115	36-108	28	966	60	80
120	38-114	30	1004	63	84
125	40-120	31	1041	66	89
130	43-128	32	1078	70	93
135	45-135	33	1115	73	98
140	47-142	35	1152	77	103
145	50-149	36	1189	81	107
150	52-156	37	1226	84	112

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