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Rogue
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Level: 65
XP: 640
Gold: 350
Element: Earth
Power: Power Needed
HP: HP Needed
MP: MP Needed
Combat Defence
Melee: 30
Ranged: 35
Magic: 25
Attributes
Strength: 70
Dexterity: 90
Intellect: 70
Endurance: 0
Charisma: 50
Luck: 45
Element Modifier
Fire: 110%
Water: 100%
Wind: 110%
Ice: 90%
Earth: 90%
Energy: 100%
Light: 110%
Darkness: 90%
Description
Some rogues are more honorable than others. This one is less honorable than others...

A Rogue is a criminal who looks out first and foremost for himself by using skills such as Archery, One-handed and Throwing. trainer for this class is Valencia, and she can be found in Krovesport. Certain levels of this class are required if you would like to be a member of the Ninja and Pirate classes.

Strengths

Rogues are agile and dexterous criminals who can run real fast, avoid attacks and unleash deadly melee strikes with lethal precision, they can basically use any one handed weapon, but​ they are really good with daggers, knives, shortswords and arming swords. They fight dirty by either delivering a quick sucker punch, throwing dirt, kicking someone below the belt or pull a quick stab from their left hand, they are swift, low and literally mean.

Weaknesses

Rogues are rather flexible criminals who will take personal belongings at the expense of others, basically they do alot of bad things to their enemies/allies alike, first off, Rogues aren't the big, lean and mean machines, yes they are physically mean but not really big, Rogues have lightweight armor that keeps them mobile but not tough, it doesn't take a violent berserker to tear them down, Rogues do carry limited amount of items to keep them mobile.

Level One - Weapon Finesse

Imbue your strikes with finesse and skill. For 1 SP per round that you make an attack, your attacks are converted to Ranged!

This ability is toggled on/off

Cost: 1SP per round

Level Two - Agility

You move with increased agility and grace, improving your defenses and resistances

Cost: 0 MP

Level Three - Weapon Throw

Throw your weapon at you enemy, dealing more damage with greater accuracy.

Cost: 10 SP

Level Four - Hide in Shadows

Hide in shadows increasing your accuracy and defenses and allowing a chance to sneak attack, but reducing your damage.

This ability is toggled on/off

Cost: 0 MP

Level Five - Call Partner

Calls a black cat to reduce your enemy's chance to hit. Only a rogue could be so snarky as to keep a black cat purely to cross their enemies' paths.

Cost: 40 SP

Level Six - Superior Agility (Guardian Only)

You move with incredible agility and grace, improving your defenses and resistances.

Cost: 0 MP

Level Seven - Combat Reflexes (Guardian Only)

Your incredible agility grants you +5 BtH on all of your ranged attacks!

Cost: 0 MP

Level Eight - Dagger Vengeance (Guardian Only)

Focus your rage into a double-strike dagger attack! Deals good ranged damage.

Cost: 15 SP

Level Nine - Dexterity Boost (Guardian Only)

Increase your dexterity by 10 for the duration of the battle!

This ability is toggled on/off

Cost: 15 SP

Level Ten - Potion Power Shot (Guardian Only)

Use one of your potions to add special power to your arrow and launch an attack that not only does extra damage, but heals you as well!

Cost: 0 MP

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