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Mage Class

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The Mage Class is a tier 1 class. It is required to level up to five in it to become a Wizard.

Contents

Level One

Elemental Sphere

At level one the Mage has the power to unleash a sphere imbued with an element of your choice!

Cost: 76 MP

Level Two

Armor Bonus - Passive

Your robes are magically imbued with greater defence!

Cost: Free!

Level Three

Summon Familiar - Active

Summon forth a Flying Eyeball to attack your foes and restore your MP!

Cost: 40 MP

Level Four

Spiritfeeder - Toggle

Take a stance that allows you to absorb magical energy from your spells, making them less potent but regaining MP spent!

Cost: Free!

Level Five

Empower Spell - Toggle

Increase the damage of your spells by 20% for 40% extra MP!

Cost: Free!

Level Six (Guardian Only)

Armor Bonus - Passive

Your robes are magicly imbued with greater defence!

Cost: Free!

Level Seven (Guardian Only)

Focus Spell - Toggle

Increase accuracy of your spells for 30% Extra MP!

Cost: Free!

Level Eight (Guardian Only)

Stable Spell - Toggle

Your next spell does 200% base damage, 0% random damage for 50% Extra MP!

Cost: Free!

Level Nine (Guardian Only)

Intellegence Boost - Toggle

Increase your Intellegence by 10 for the duration of this battle!

Cost: 15 SP!

Level Ten (Guardian Only)

Wild Spell - Toggle

Your next spell does 0% base damage, 200% random damage for 50% Extra MP!

Cost: Free!

After reaching level ten you may go on a mission to save Xarymandias. You will have to fight Sila.

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