Mage Class
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The Mage Class is a tier 1 class. It is required to level up to five in it to become a Wizard.
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Level One
Elemental Sphere
At level one the Mage has the power to unleash a sphere imbued with an element of your choice!
Cost: 76 MP
Level Two
Armor Bonus - Passive
Your robes are magically imbued with greater defence!
Cost: Free!
Level Three
Summon Familiar - Active
Summon forth a Flying Eyeball to attack your foes and restore your MP!
Cost: 40 MP
Level Four
Spiritfeeder - Toggle
Take a stance that allows you to absorb magical energy from your spells, making them less potent but regaining MP spent!
Cost: Free!
Level Five
Empower Spell - Toggle
Increase the damage of your spells by 20% for 40% extra MP!
Cost: Free!
Level Six (Guardian Only)
Armor Bonus - Passive
Your robes are magicly imbued with greater defence!
Cost: Free!
Level Seven (Guardian Only)
Focus Spell - Toggle
Increase accuracy of your spells for 30% Extra MP!
Cost: Free!
Level Eight (Guardian Only)
Stable Spell - Toggle
Your next spell does 200% base damage, 0% random damage for 50% Extra MP!
Cost: Free!
Level Nine (Guardian Only)
Intellegence Boost - Toggle
Increase your Intellegence by 10 for the duration of this battle!
Cost: 15 SP!
Level Ten (Guardian Only)
Wild Spell - Toggle
Your next spell does 0% base damage, 200% random damage for 50% Extra MP!
Cost: Free!
After reaching level ten you may go on a mission to save Xarymandias. You will have to fight Sila.